DRG-Femboy-Voice/Source/FSD/Private/GuntowerLineProjectile.cpp
2025-04-15 12:39:31 -07:00

22 lines
902 B
C++
Executable file

#include "GuntowerLineProjectile.h"
#include "Particles/ParticleSystemComponent.h"
#include "Components/SceneComponent.h"
#include "DamageComponent.h"
void AGuntowerLineProjectile::TurnOffParticles() {
}
void AGuntowerLineProjectile::Fire(const FVector& Origin, const FVector& Direction, float Distance) {
}
AGuntowerLineProjectile::AGuntowerLineProjectile() {
this->LeftLinePoint = CreateDefaultSubobject<USceneComponent>(TEXT("LeftLinePoint"));
this->RightLinePoint = CreateDefaultSubobject<USceneComponent>(TEXT("RightLinePoint"));
this->DamageComponent = CreateDefaultSubobject<UDamageComponent>(TEXT("DamageComponent"));
this->BeamParticles = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("BeamParticles"));
this->PlatformDissolveRadius = 150.00f;
this->PlatformDissolveSqueeze = 3.00f;
this->HitParticles = NULL;
this->TimeBetweenLineChecks = 0.00f;
}