DRG-Femboy-Voice/Source/FSD/Private/GuntowerEvent.cpp
2025-04-15 12:39:31 -07:00

27 lines
719 B
C++
Executable file

#include "GuntowerEvent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Net/UnrealNetwork.h"
void AGuntowerEvent::SpawnModules() {
}
void AGuntowerEvent::OnRep_ModuleActive() {
}
void AGuntowerEvent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AGuntowerEvent, ActiveHostileModules);
}
AGuntowerEvent::AGuntowerEvent() {
this->Root = NULL;
this->BaseMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("TowerBase"));
this->EndExplosionDamage = NULL;
this->TowerExplodeDelay = 3.00f;
this->DelayBetweenExplosions = 0.50f;
this->ActiveHostileModules = 0;
}