42 lines
1 KiB
C++
Executable file
42 lines
1 KiB
C++
Executable file
#include "GroundToAirComponent.h"
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#include "Net/UnrealNetwork.h"
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void UGroundToAirComponent::SetIsFlying(bool aIsFlying) {
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}
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void UGroundToAirComponent::SetAllowedToChangeState(bool aIsAllowed) {
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}
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void UGroundToAirComponent::OnRep_StateChange() {
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}
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bool UGroundToAirComponent::GetIsWalking() const {
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return false;
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}
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bool UGroundToAirComponent::GetIsFlying() const {
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return false;
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}
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void UGroundToAirComponent::Engage() {
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}
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void UGroundToAirComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UGroundToAirComponent, IsFlying);
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}
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UGroundToAirComponent::UGroundToAirComponent() {
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this->CurrentMove = NULL;
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this->WalkTime = 0.00f;
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this->WalkTimeMaxRandomOffset = 0.00f;
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this->WalkTimeMinRandomOffset = 0.00f;
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this->WalkUseTimer = true;
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this->FlyTime = 0.00f;
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this->FlyTimeMaxRandomOffset = 0.00f;
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this->FlyTimeMinRandomOffset = 0.00f;
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this->FlyUseTimer = true;
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this->IsFlying = false;
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}
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