DRG-Femboy-Voice/Source/FSD/Private/GooGunPuddle.cpp
2025-04-15 12:39:31 -07:00

45 lines
1.5 KiB
C++
Executable file

#include "GooGunPuddle.h"
#include "Components/SphereComponent.h"
#include "Net/UnrealNetwork.h"
#include "SimpleHealthComponent.h"
#include "Templates/SubclassOf.h"
void AGooGunPuddle::SetStatusEffect(TSubclassOf<UStatusEffect> NewStatusEffect) {
}
void AGooGunPuddle::OnRep_ActiveStatusEffectTriggersMask(int32 PreviousMask) {
}
void AGooGunPuddle::OnPuddleEndOverLap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
}
void AGooGunPuddle::OnPuddleBeginOverLap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
}
void AGooGunPuddle::OnHit(float Damage, const FDamageData& DamageData, bool anyHealthLost) {
}
void AGooGunPuddle::IgniteGoo_Implementation() {
}
void AGooGunPuddle::AddStatusEffect(TSubclassOf<UStatusEffect> NewStatusEffect) {
}
void AGooGunPuddle::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AGooGunPuddle, ActiveStatusEffectTriggersMask);
DOREPLIFETIME(AGooGunPuddle, LifeTime);
}
AGooGunPuddle::AGooGunPuddle() {
this->SphereTrigger = CreateDefaultSubobject<USphereComponent>(TEXT("SphereTrigger"));
this->SimpleHealth = CreateDefaultSubobject<USimpleHealthComponent>(TEXT("SimpleHealth"));
this->SpawnSound = NULL;
this->ActiveStatusEffectTriggersMask = 0;
this->LifeTime = 0.00f;
this->CollisionOnClients = false;
}