18 lines
457 B
C++
Executable file
18 lines
457 B
C++
Executable file
#include "GemResourceData.h"
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int32 UGemResourceData::GetCollectedGemsCreditValue(AFSDGameState* GameState) {
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return 0;
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}
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int32 UGemResourceData::GetCollectedGemsAmount(AFSDGameState* GameState) {
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return 0;
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}
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UGemResourceData::UGemResourceData() {
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this->DebrisPositioning = NULL;
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this->CheckIfCompletelyCoveredByTerrain = false;
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this->ResourceCreator = NULL;
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this->InfluencerRange = 450.00f;
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this->ImportantRadius = -1.00f;
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}
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