DRG-Femboy-Voice/Source/FSD/Private/GatheItemsObjective.cpp
2025-04-15 12:39:31 -07:00

22 lines
642 B
C++
Executable file

#include "GatheItemsObjective.h"
#include "Net/UnrealNetwork.h"
void UGatheItemsObjective::OnResourceChanged(UCappedResource* CappedResource, float Amount) {
}
void UGatheItemsObjective::OnRep_ItemsCollected(int32 prevAmount) {
}
void UGatheItemsObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UGatheItemsObjective, ItemsCollected);
}
UGatheItemsObjective::UGatheItemsObjective() {
this->ItemsRequired = 0;
this->ItemsSpawnedModifier = 1.50f;
this->ItemsCollected = 0;
this->ItemResource = NULL;
}