DRG-Femboy-Voice/Source/FSD/Private/FadeVisibilitySubSystem.cpp
2025-04-15 12:39:31 -07:00

35 lines
1.3 KiB
C++
Executable file

#include "FadeVisibilitySubSystem.h"
void UFadeVisibilitySubSystem::ScalePrimitive(UPrimitiveComponent*& Component, FVector StartScale, FVector EndScale, float Duration) {
}
void UFadeVisibilitySubSystem::ScaleOutPrimitive(UPrimitiveComponent*& Component, float Duration) {
}
void UFadeVisibilitySubSystem::ScaleInPrimitive(UPrimitiveComponent*& Component, float Duration) {
}
void UFadeVisibilitySubSystem::FadeOutMaterialByName(UMeshComponent*& Component, FName Name, FName ParameterName, float Duration) {
}
void UFadeVisibilitySubSystem::FadeOutMaterialByIndex(UMeshComponent*& Component, int32 MaterialIndex, FName ParameterName, float Duration) {
}
void UFadeVisibilitySubSystem::FadeOutLight(ULightComponent*& Light, float Duration) {
}
void UFadeVisibilitySubSystem::FadeLightByCurve(ULightComponent*& Light, FRuntimeFloatCurve& Curve) {
}
void UFadeVisibilitySubSystem::FadeInMaterialByName(UMeshComponent*& Component, FName Name, FName ParameterName, float Duration) {
}
void UFadeVisibilitySubSystem::FadeInMaterialByIndex(UMeshComponent*& Component, int32 MaterialIndex, FName ParameterName, float Duration) {
}
void UFadeVisibilitySubSystem::FadeInLight(ULightComponent*& Light, float Duration) {
}
UFadeVisibilitySubSystem::UFadeVisibilitySubSystem() {
}