30 lines
925 B
C++
Executable file
30 lines
925 B
C++
Executable file
#include "FadeScreenSubSystem.h"
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bool UFadeScreenSubSystem::IsScreenFadingToBlack(UObject* WorldContext) {
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return false;
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}
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bool UFadeScreenSubSystem::IsScreenFadingFromBlack(UObject* WorldContext) {
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return false;
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}
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bool UFadeScreenSubSystem::IsScreenFading(UObject* WorldContext) {
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return false;
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}
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float UFadeScreenSubSystem::GetCurrentFadeAmount() const {
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return 0.0f;
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}
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void UFadeScreenSubSystem::FadeScreenToBlack(UObject* WorldContext, float FadeTime, float Delay, bool ResetExistingFades, bool CapFramerate, bool FadeWorldOnly, bool ToSpaceRig, UTexture* LoadingImage) {
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}
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void UFadeScreenSubSystem::FadeScreenFromBlack(UObject* WorldContext, float FadeTime, float Delay, bool ResetExistingFades, bool CapFramerate, bool FadeWorldOnly, bool ToSpaceRig) {
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}
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void UFadeScreenSubSystem::BlackoutScreen(UObject* WorldContext, bool FadeWorldOnly) {
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}
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UFadeScreenSubSystem::UFadeScreenSubSystem() {
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}
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