22 lines
664 B
C++
Executable file
22 lines
664 B
C++
Executable file
#include "FacilityTurretController.h"
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#include "Perception/AIPerceptionComponent.h"
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void AFacilityTurretController::OnTurretsAttackingChanged(bool IsAttacking) {
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}
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void AFacilityTurretController::OnTargetRevived() {
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}
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void AFacilityTurretController::OnTargetDied(UHealthComponentBase* Health) {
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}
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void AFacilityTurretController::OnPerceptionUpdated(AActor* sensedActor, FAIStimulus Stimulus) {
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}
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AFacilityTurretController::AFacilityTurretController() {
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this->Perception = CreateDefaultSubobject<UAIPerceptionComponent>(TEXT("Perception"));
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this->RememberTargetTime = 0.00f;
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this->RetargetOnAttackChance = 0.00f;
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this->RespectAttack = true;
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}
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