DRG-Femboy-Voice/Source/FSD/Private/FacilityTurretController.cpp
2025-04-15 12:39:31 -07:00

22 lines
664 B
C++
Executable file

#include "FacilityTurretController.h"
#include "Perception/AIPerceptionComponent.h"
void AFacilityTurretController::OnTurretsAttackingChanged(bool IsAttacking) {
}
void AFacilityTurretController::OnTargetRevived() {
}
void AFacilityTurretController::OnTargetDied(UHealthComponentBase* Health) {
}
void AFacilityTurretController::OnPerceptionUpdated(AActor* sensedActor, FAIStimulus Stimulus) {
}
AFacilityTurretController::AFacilityTurretController() {
this->Perception = CreateDefaultSubobject<UAIPerceptionComponent>(TEXT("Perception"));
this->RememberTargetTime = 0.00f;
this->RetargetOnAttackChance = 0.00f;
this->RespectAttack = true;
}