31 lines
837 B
C++
Executable file
31 lines
837 B
C++
Executable file
#include "FacilityTentacle.h"
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#include "Net/UnrealNetwork.h"
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void AFacilityTentacle::PlayHitReaction(float Amount) {
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}
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void AFacilityTentacle::OnRep_TentacleState() {
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}
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void AFacilityTentacle::OnRep_DesiredTarget() {
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}
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bool AFacilityTentacle::FindBurrowLocation(UDebrisPositioning* Debris, const FVector& Origin, float Radius, FVector& OutLocation) {
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return false;
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}
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void AFacilityTentacle::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFacilityTentacle, TentacleState);
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DOREPLIFETIME(AFacilityTentacle, DesiredTarget);
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}
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AFacilityTentacle::AFacilityTentacle() {
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this->SwaySpeed = 50.00f;
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this->Extended = false;
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this->TentacleState = EFacilityTentacleState::Idle;
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this->HeadMesh = NULL;
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}
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