DRG-Femboy-Voice/Source/FSD/Private/FSDPostProcessingActor.cpp
2025-04-15 12:39:31 -07:00

36 lines
1.4 KiB
C++
Executable file

#include "FSDPostProcessingActor.h"
void AFSDPostProcessingActor::UnapplyPostProcessingBlendablesByType(UObject* WorldContext, EPostProcessingType Type) {
}
void AFSDPostProcessingActor::UnapplyPostProcessingBlendablesByID(UObject* WorldContext, const FName InID) {
}
void AFSDPostProcessingActor::UnapplyPostProcessingBlendable(UObject* WorldContext, EPostProcessingType Type, TScriptInterface<IBlendableInterface> InBlendableObject) {
}
void AFSDPostProcessingActor::UnapplyAllPostProcessingBlendables(UObject* WorldContext) {
}
void AFSDPostProcessingActor::SetupHDRColorGamma() {
}
void AFSDPostProcessingActor::SetPostProcessManager(APostProcessingManager* InManager) {
}
UMaterialInstanceDynamic* AFSDPostProcessingActor::GetPostProcessingMaterialInstance(UObject* WorldContext, UMaterialInterface* Material) {
return NULL;
}
UMaterialInstanceDynamic* AFSDPostProcessingActor::ApplyPostProcessingMaterial(UObject* WorldContext, EPostProcessingType Type, UMaterialInterface* Material, float InWeight, const FName InID) {
return NULL;
}
void AFSDPostProcessingActor::ApplyPostProcessingBlendable(UObject* WorldContext, EPostProcessingType Type, TScriptInterface<IBlendableInterface> InBlendableObject, float InWeight, const FName InID) {
}
AFSDPostProcessingActor::AFSDPostProcessingActor() {
this->PostProcessingType = EPostProcessingType::GameWorld;
this->PostProcessComponent = NULL;
}