36 lines
1.4 KiB
C++
Executable file
36 lines
1.4 KiB
C++
Executable file
#include "FSDPostProcessingActor.h"
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void AFSDPostProcessingActor::UnapplyPostProcessingBlendablesByType(UObject* WorldContext, EPostProcessingType Type) {
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}
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void AFSDPostProcessingActor::UnapplyPostProcessingBlendablesByID(UObject* WorldContext, const FName InID) {
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}
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void AFSDPostProcessingActor::UnapplyPostProcessingBlendable(UObject* WorldContext, EPostProcessingType Type, TScriptInterface<IBlendableInterface> InBlendableObject) {
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}
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void AFSDPostProcessingActor::UnapplyAllPostProcessingBlendables(UObject* WorldContext) {
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}
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void AFSDPostProcessingActor::SetupHDRColorGamma() {
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}
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void AFSDPostProcessingActor::SetPostProcessManager(APostProcessingManager* InManager) {
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}
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UMaterialInstanceDynamic* AFSDPostProcessingActor::GetPostProcessingMaterialInstance(UObject* WorldContext, UMaterialInterface* Material) {
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return NULL;
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}
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UMaterialInstanceDynamic* AFSDPostProcessingActor::ApplyPostProcessingMaterial(UObject* WorldContext, EPostProcessingType Type, UMaterialInterface* Material, float InWeight, const FName InID) {
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return NULL;
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}
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void AFSDPostProcessingActor::ApplyPostProcessingBlendable(UObject* WorldContext, EPostProcessingType Type, TScriptInterface<IBlendableInterface> InBlendableObject, float InWeight, const FName InID) {
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}
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AFSDPostProcessingActor::AFSDPostProcessingActor() {
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this->PostProcessingType = EPostProcessingType::GameWorld;
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this->PostProcessComponent = NULL;
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}
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