10 lines
216 B
C++
Executable file
10 lines
216 B
C++
Executable file
#include "FSDPhysicsActor.h"
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void AFSDPhysicsActor::ForceMovementUpdate() {
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}
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AFSDPhysicsActor::AFSDPhysicsActor() {
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this->MovementUpdateFrequency = 10;
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this->MovementUpdateEventTriggeredFrequency = 30;
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}
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