DRG-Femboy-Voice/Source/FSD/Private/EventStarterButton.cpp
2025-04-15 12:39:31 -07:00

41 lines
1.1 KiB
C++
Executable file

#include "EventStarterButton.h"
#include "Components/SceneComponent.h"
#include "Net/UnrealNetwork.h"
#include "SingleUsableComponent.h"
void AEventStarterButton::SetIsEventActive(bool NewIsEventActive) {
}
void AEventStarterButton::OnUseProgress(float Progress) {
}
void AEventStarterButton::OnRep_OpenForUse() {
}
void AEventStarterButton::OnRep_Booted() {
}
void AEventStarterButton::CloseForUse(APlayerCharacter* User, EInputKeys Key) {
}
void AEventStarterButton::BootUpEvent() {
}
void AEventStarterButton::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AEventStarterButton, Booted);
DOREPLIFETIME(AEventStarterButton, IsOpenForUse);
DOREPLIFETIME(AEventStarterButton, IsEventActive);
}
AEventStarterButton::AEventStarterButton() {
this->Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
this->Usable = CreateDefaultSubobject<USingleUsableComponent>(TEXT("Usable"));
this->Booted = false;
this->IsOpenForUse = false;
this->IsEventActive = true;
}