DRG-Femboy-Voice/Source/FSD/Private/EscortDestination.cpp
2025-04-15 12:39:31 -07:00

34 lines
1.1 KiB
C++
Executable file

#include "EscortDestination.h"
#include "DamageComponent.h"
#include "Net/UnrealNetwork.h"
void AEscortDestination::MeltPlatforms(ADeepCSGWorld* CSGWorld, TArray<FVector> meltPoints, float meltRadius) {
}
UTerrainMaterial* AEscortDestination::GetTerrainMaterialByHandle(ADeepCSGWorld* CSGWorld, int32 materialHandle) {
return NULL;
}
int32 AEscortDestination::GetSecondsToDestroyObjective() {
return 0;
}
FVector AEscortDestination::GetClosestPointOnRadius(FVector CurrentLocation, int32 numberOfShellsCracked, FVector& dirFromCenter) {
return FVector{};
}
void AEscortDestination::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AEscortDestination, SecondsToDestroyHeartstone);
}
AEscortDestination::AEscortDestination() {
this->EndExplosionDamage = CreateDefaultSubobject<UDamageComponent>(TEXT("ExplosionDamage"));
this->NextBreakpoint = 0.00f;
this->StageForAnalytics = 0;
this->SecondsToDestroyHeartstone = 0;
this->Radius = 30.00f;
this->ShellThickness = 30.00f;
}