34 lines
1.1 KiB
C++
Executable file
34 lines
1.1 KiB
C++
Executable file
#include "EscortDestination.h"
|
|
#include "DamageComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void AEscortDestination::MeltPlatforms(ADeepCSGWorld* CSGWorld, TArray<FVector> meltPoints, float meltRadius) {
|
|
}
|
|
|
|
UTerrainMaterial* AEscortDestination::GetTerrainMaterialByHandle(ADeepCSGWorld* CSGWorld, int32 materialHandle) {
|
|
return NULL;
|
|
}
|
|
|
|
int32 AEscortDestination::GetSecondsToDestroyObjective() {
|
|
return 0;
|
|
}
|
|
|
|
FVector AEscortDestination::GetClosestPointOnRadius(FVector CurrentLocation, int32 numberOfShellsCracked, FVector& dirFromCenter) {
|
|
return FVector{};
|
|
}
|
|
|
|
void AEscortDestination::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AEscortDestination, SecondsToDestroyHeartstone);
|
|
}
|
|
|
|
AEscortDestination::AEscortDestination() {
|
|
this->EndExplosionDamage = CreateDefaultSubobject<UDamageComponent>(TEXT("ExplosionDamage"));
|
|
this->NextBreakpoint = 0.00f;
|
|
this->StageForAnalytics = 0;
|
|
this->SecondsToDestroyHeartstone = 0;
|
|
this->Radius = 30.00f;
|
|
this->ShellThickness = 30.00f;
|
|
}
|
|
|