49 lines
1.1 KiB
C++
Executable file
49 lines
1.1 KiB
C++
Executable file
#include "EnemyWaveManager.h"
|
|
#include "Templates/SubclassOf.h"
|
|
|
|
UEnemyWaveController* UEnemyWaveManager::TriggerWave(TSubclassOf<UEnemyWaveController> waveClass) {
|
|
return NULL;
|
|
}
|
|
|
|
void UEnemyWaveManager::TriggerEndWave(bool cancelAllWaves) {
|
|
}
|
|
|
|
void UEnemyWaveManager::SpawnScriptedWave() {
|
|
}
|
|
|
|
void UEnemyWaveManager::PushDisableScriptedWaves(UObject* Owner) {
|
|
}
|
|
|
|
void UEnemyWaveManager::PushDisableNormalWaves(UObject* Owner) {
|
|
}
|
|
|
|
void UEnemyWaveManager::PopDisableScriptedWaves(UObject* Owner) {
|
|
}
|
|
|
|
void UEnemyWaveManager::PopDisableNormalWaves(UObject* Owner) {
|
|
}
|
|
|
|
void UEnemyWaveManager::OnMatchEnded() {
|
|
}
|
|
|
|
void UEnemyWaveManager::OnEnemySpawned(APawn* enemy) {
|
|
}
|
|
|
|
bool UEnemyWaveManager::AreScriptedWavesBlocked() const {
|
|
return false;
|
|
}
|
|
|
|
bool UEnemyWaveManager::AreNormalWavesBlocked() const {
|
|
return false;
|
|
}
|
|
|
|
UEnemyWaveManager::UEnemyWaveManager() {
|
|
this->StartDelay = 50.00f;
|
|
this->spawnRadiusFromSpawnPoint = 300.00f;
|
|
this->ScriptedWavesEnabled = true;
|
|
this->NormalWavesEnabled = false;
|
|
this->OverrideDifficultyScriptedWaveInternal = false;
|
|
this->GameMode = NULL;
|
|
this->SpawnManager = NULL;
|
|
}
|
|
|