DRG-Femboy-Voice/Source/FSD/Private/EnemyWaveManager.cpp
2025-04-15 12:39:31 -07:00

49 lines
1.1 KiB
C++
Executable file

#include "EnemyWaveManager.h"
#include "Templates/SubclassOf.h"
UEnemyWaveController* UEnemyWaveManager::TriggerWave(TSubclassOf<UEnemyWaveController> waveClass) {
return NULL;
}
void UEnemyWaveManager::TriggerEndWave(bool cancelAllWaves) {
}
void UEnemyWaveManager::SpawnScriptedWave() {
}
void UEnemyWaveManager::PushDisableScriptedWaves(UObject* Owner) {
}
void UEnemyWaveManager::PushDisableNormalWaves(UObject* Owner) {
}
void UEnemyWaveManager::PopDisableScriptedWaves(UObject* Owner) {
}
void UEnemyWaveManager::PopDisableNormalWaves(UObject* Owner) {
}
void UEnemyWaveManager::OnMatchEnded() {
}
void UEnemyWaveManager::OnEnemySpawned(APawn* enemy) {
}
bool UEnemyWaveManager::AreScriptedWavesBlocked() const {
return false;
}
bool UEnemyWaveManager::AreNormalWavesBlocked() const {
return false;
}
UEnemyWaveManager::UEnemyWaveManager() {
this->StartDelay = 50.00f;
this->spawnRadiusFromSpawnPoint = 300.00f;
this->ScriptedWavesEnabled = true;
this->NormalWavesEnabled = false;
this->OverrideDifficultyScriptedWaveInternal = false;
this->GameMode = NULL;
this->SpawnManager = NULL;
}