DRG-Femboy-Voice/Source/FSD/Private/EnemyTemperatureComponent.cpp
2025-04-15 12:39:31 -07:00

38 lines
1.2 KiB
C++
Executable file

#include "EnemyTemperatureComponent.h"
void UEnemyTemperatureComponent::TimerCallback() {
}
void UEnemyTemperatureComponent::OnDeath(UHealthComponent* HealthComponent, float damageAmount, const FDamageData& DamageData, const TArray<UDamageTag*>& Tags) {
}
void UEnemyTemperatureComponent::DoTemperatureShock(UStatusEffectsComponent* Status) {
}
void UEnemyTemperatureComponent::All_IceDetonation_Implementation() {
}
void UEnemyTemperatureComponent::All_FireDetonation_Implementation() {
}
UEnemyTemperatureComponent::UEnemyTemperatureComponent() {
this->UpdateTime = 1.00f;
this->DieIfFrozen = false;
this->DieIfBurning = false;
this->TemperatureChangeScale = 1.00f;
this->BurnTemperature = 30.00f;
this->DouseFireTemperature = 0.00f;
this->FreezeTemperature = -50.00f;
this->UnFreezeTemperature = 0.00f;
this->WarmingRate = 10;
this->CoolingRate = 10;
this->IsHeatsourceWhenOnFire = true;
this->OnFireHeatRange = 150.00f;
this->MaxColdSlowdown = 0.25f;
this->DetonationSetting = NULL;
this->PawnStats = NULL;
this->WarmingCooldown = 2;
this->FireDetonationStack = 0;
this->IceDetonationStack = 0;
}