DRG-Femboy-Voice/Source/FSD/Private/EliminationObjective.cpp
2025-04-15 12:39:31 -07:00

37 lines
1,021 B
C++
Executable file

#include "EliminationObjective.h"
#include "Net/UnrealNetwork.h"
void UEliminationObjective::RegisterEliminationTargets(const TArray<AFSDPawn*>& Targets) {
}
void UEliminationObjective::OnTargetKilled(UHealthComponentBase* Health) {
}
void UEliminationObjective::OnRep_EnemiesToKill(int32 prevAmount) {
}
void UEliminationObjective::OnRep_EnemiesKilled(int32 prevAmount) {
}
TArray<UEnemyDescriptor*> UEliminationObjective::GetNextTargetInQueue() {
return TArray<UEnemyDescriptor*>();
}
void UEliminationObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UEliminationObjective, EnemiesKilled);
DOREPLIFETIME(UEliminationObjective, EnemiesToKill);
}
UEliminationObjective::UEliminationObjective() {
this->ObjectCount = 0;
this->Positioning = NULL;
this->CaveInfluencer = NULL;
this->DebrisRadius = 1500.00f;
this->EnemiesKilled = 0;
this->EnemiesToKill = 0;
}