DRG-Femboy-Voice/Source/FSD/Private/ElevatorPlant.cpp
2025-04-15 12:39:31 -07:00

90 lines
2.2 KiB
C++
Executable file

#include "ElevatorPlant.h"
#include "Net/UnrealNetwork.h"
void AElevatorPlant::SetLeafNoiseRotator(const FRotator& aRotator) {
}
void AElevatorPlant::SetLeafLocationNoise(const FVector& aVector) {
}
void AElevatorPlant::SetIsOpen(bool aValue) {
}
void AElevatorPlant::SetIsExtended(bool aValue) {
}
void AElevatorPlant::SetBaseTangentLength(float Value) {
}
void AElevatorPlant::SetBaseTangentDirectionOffset(const FVector& aVector) {
}
void AElevatorPlant::OnRep_RelavtiveDestinationLocation() {
}
void AElevatorPlant::OnRep_Open() {
}
void AElevatorPlant::OnMatchStarted() {
}
void AElevatorPlant::MoreTick(const FVector& DipOffset, float aValue) {
}
float AElevatorPlant::GetVineMovementAlpha() const {
return 0.0f;
}
FVector AElevatorPlant::GetRelativeRestLocation() const {
return FVector{};
}
FVector AElevatorPlant::GetRelativeDestinationLocation() const {
return FVector{};
}
float AElevatorPlant::GetLeafLocationNoiseSize() const {
return 0.0f;
}
bool AElevatorPlant::GetIsMoving() const {
return false;
}
bool AElevatorPlant::GetIsExtended() const {
return false;
}
float AElevatorPlant::GetInitialTangentLenth() const {
return 0.0f;
}
void AElevatorPlant::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AElevatorPlant, RelativeRestLocation);
DOREPLIFETIME(AElevatorPlant, RelativeDestinationLocation);
DOREPLIFETIME(AElevatorPlant, LeafLocationNoise);
DOREPLIFETIME(AElevatorPlant, LeafNoiseRotator);
DOREPLIFETIME(AElevatorPlant, InitialBaseTangentLength);
DOREPLIFETIME(AElevatorPlant, IsOpen);
DOREPLIFETIME(AElevatorPlant, Extend);
}
AElevatorPlant::AElevatorPlant() {
this->MovingSoundComponent = NULL;
this->GrabSound = NULL;
this->BaseTangentLength = 0.00f;
this->CSplineMesh = NULL;
this->CVineBase = NULL;
this->CVineLeaf = NULL;
this->InitialBaseTangentLength = 0.00f;
this->LeafLocationNoiseSize = 0.00f;
this->VineMovementAlpha = 0.50f;
this->IsMoving = false;
this->IsOpen = false;
this->Extend = false;
this->DipOffsetCurve = NULL;
this->LocationLerpCurve = NULL;
}