DRG-Femboy-Voice/Source/FSD/Private/ElectroBeam.cpp
2025-04-15 12:39:31 -07:00

73 lines
1.8 KiB
C++
Executable file

#include "ElectroBeam.h"
#include "Components/AudioComponent.h"
#include "Components/CapsuleComponent.h"
#include "Particles/ParticleSystemComponent.h"
#include "Net/UnrealNetwork.h"
void AElectroBeam::SetTarget(USceneComponent* TargetPoint) {
}
void AElectroBeam::SetSource(USceneComponent* SourcePoint) {
}
void AElectroBeam::SetParents(AActor* firstParent, AActor* secondParent) {
}
void AElectroBeam::RecalculateBeam() {
}
void AElectroBeam::OnRep_TargetLocation() {
}
void AElectroBeam::OnRep_SourceLocation() {
}
void AElectroBeam::OnRep_Flag() {
}
void AElectroBeam::OnParentDeath(UHealthComponentBase* HealthComponent) {
}
UParticleSystemComponent* AElectroBeam::GetParticleEffect() {
return NULL;
}
UCapsuleComponent* AElectroBeam::GetCollider() {
return NULL;
}
UAudioComponent* AElectroBeam::GetAudio() {
return NULL;
}
void AElectroBeam::DelayedSetTarget(USceneComponent* TargetPoint) {
}
void AElectroBeam::DelayedSetSource(USceneComponent* SourcePoint) {
}
void AElectroBeam::DeactivateCollisionAndEffect() {
}
void AElectroBeam::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AElectroBeam, SourceLocation);
DOREPLIFETIME(AElectroBeam, TargetLocation);
DOREPLIFETIME(AElectroBeam, IsLit);
}
AElectroBeam::AElectroBeam() {
this->collider = CreateDefaultSubobject<UCapsuleComponent>(TEXT("collider"));
this->DelaySource = NULL;
this->DelayTarget = NULL;
this->BeamEffect = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("BeamEffect"));
this->ZappSound = CreateDefaultSubobject<UAudioComponent>(TEXT("ZappSound"));
this->MaxLitTime = 0.00f;
this->MinLitTime = 0.00f;
this->MaxUnlitTime = 0.00f;
this->MinUnlitTime = 0.00f;
this->ShouldFlicker = false;
this->IsLit = false;
}