DRG-Femboy-Voice/Source/FSD/Private/DeepPathfinderCharacter.cpp
2025-04-15 12:39:31 -07:00

37 lines
1.2 KiB
C++
Executable file

#include "DeepPathfinderCharacter.h"
#include "Components/SkeletalMeshComponent.h"
#include "DeepPatherFinderCharacterAfflictionComponent.h"
#include "DeepPathfinderMovement.h"
bool ADeepPathfinderCharacter::TryJoinFormation() {
return false;
}
void ADeepPathfinderCharacter::SetHidden(bool shouldHide) {
}
void ADeepPathfinderCharacter::OnPausedMovementElapsed() {
}
void ADeepPathfinderCharacter::LeaveFormation() {
}
ADeepPathfinderCharacter::ADeepPathfinderCharacter() {
this->PathfinderMovement = CreateDefaultSubobject<UDeepPathfinderMovement>(TEXT("PathfinderMovement"));
this->Mesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Mesh"));
this->Affliction = CreateDefaultSubobject<UDeepPatherFinderCharacterAfflictionComponent>(TEXT("Affliction"));
this->AnimationOffset = 0.00f;
this->CanPlayerStandOn = false;
this->UseDormancy = false;
this->StaggerDurationMultiplier = 1.00f;
this->StaggerImunityWindow = 0.00f;
this->StaggerPauseLogic = false;
this->IsHidden = false;
this->IsStaggered = false;
this->FrozenPauseLogic = false;
this->CurrentStaggerAffliction = NULL;
this->AttackerRadius = 65.00f;
this->AllowedInFormationChance = 0.75f;
}