DRG-Femboy-Voice/Source/FSD/Private/DeepDiveManager.cpp
2025-04-15 12:39:31 -07:00

57 lines
1.3 KiB
C++
Executable file

#include "DeepDiveManager.h"
#include "FSDEventsHandler.h"
void UDeepDiveManager::SetDeepDive(UDeepDive* DeepDive) {
}
void UDeepDiveManager::ReInitialize() {
}
void UDeepDiveManager::MarkGivenRewards() {
}
UGeneratedMission* UDeepDiveManager::GetCurrentSingleMission() const {
return NULL;
}
int32 UDeepDiveManager::GetCurrentDeepDiveStage() const {
return 0;
}
UDeepDive* UDeepDiveManager::GetActiveNormalDeepDive() const {
return NULL;
}
UDeepDive* UDeepDiveManager::GetActiveHardDeepDive() const {
return NULL;
}
UDeepDive* UDeepDiveManager::GetActiveDeepDive() const {
return NULL;
}
UDeepDive* UDeepDiveManager::GenerateDebugDeepDive(TArray<FDeepDiveTesterItem> stages, UBiome* Biome, bool IsElite) {
return NULL;
}
int32 UDeepDiveManager::FindDeepDiveSeed(UDeepDive* DeepDive) const {
return 0;
}
bool UDeepDiveManager::CompleteCurrentSingleMission() {
return false;
}
UDeepDiveManager::UDeepDiveManager() {
this->LockSeed = false;
this->EventsHandler = CreateDefaultSubobject<UFSDEventsHandler>(TEXT("EventsHandler"));
this->ActiveNormalDeepDive = NULL;
this->ActiveHardDeepDive = NULL;
this->ActiveDeepDive = NULL;
this->DebugDeepDive = NULL;
this->CurrentMission = NULL;
this->currentDepth = 0.00f;
this->BackendDataValid = 0;
this->BackendSeed = -1;
}