20 lines
530 B
C++
Executable file
20 lines
530 B
C++
Executable file
#include "DataDepositObjective.h"
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#include "Net/UnrealNetwork.h"
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void UDataDepositObjective::OnRep_Complete() {
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}
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void UDataDepositObjective::OnHackingProgressChange(float Progress) {
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}
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void UDataDepositObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UDataDepositObjective, Complete);
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}
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UDataDepositObjective::UDataDepositObjective() {
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this->DebrisPositioning = NULL;
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this->Complete = false;
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}
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