DRG-Femboy-Voice/Source/FSD/Private/DashPoints.cpp
2025-04-15 12:39:31 -07:00

45 lines
1.1 KiB
C++
Executable file

#include "DashPoints.h"
#include "Net/UnrealNetwork.h"
void UDashPoints::UpdateDashPointData() {
}
void UDashPoints::StopDashing() {
}
void UDashPoints::StartDashing() {
}
void UDashPoints::OnRep_Dashing() {
}
void UDashPoints::OnParentDeath(UHealthComponentBase* Health) {
}
FVector UDashPoints::GetDashPoint(AActor* fromTarget, bool& success) {
return FVector{};
}
void UDashPoints::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UDashPoints, DashLocation);
DOREPLIFETIME(UDashPoints, IsDashing);
}
UDashPoints::UDashPoints() {
this->PointOffset = 150.00f;
this->MaxRangeFromPlayer = 400.00f;
this->MinRangeFromPlayer = 200.00f;
this->MinHeightAboveTarget = 50.00f;
this->MaxHeightAboveTarget = 500.00f;
this->safeReduction = 60.00f;
this->AcceptedDashradius = 25.00f;
this->DashSpeed = 100.00f;
this->SlowdownRadius = 40.00f;
this->IgnoreTheClosestPoints = 0;
this->GenerationMode = EDashPointsGenerationMode::Surround;
this->IsDashing = false;
this->IgnoreRules = false;
}