48 lines
1.2 KiB
C++
Executable file
48 lines
1.2 KiB
C++
Executable file
#include "CommunityGoal.h"
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float UCommunityGoal::TotalTierProgress(float Value, int32 Members) {
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return 0.0f;
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}
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float UCommunityGoal::TierValue(ECommunityGoalTier Tier, float Value, int32 Members) {
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return 0.0f;
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}
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float UCommunityGoal::TierProgress(ECommunityGoalTier Tier, float Value, int32 Members) {
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return 0.0f;
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}
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float UCommunityGoal::TierGoal(ECommunityGoalTier Tier, int32 Members) {
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return 0.0f;
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}
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int32 UCommunityGoal::RewardTier(float Value, int32 Members) {
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return 0;
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}
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void UCommunityGoal::IncrementGoal(UObject* WorldContext, float Value) const {
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}
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FText UCommunityGoal::GoalToText(ECommunityGoalType StatType, float Value) {
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return FText::GetEmpty();
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}
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FText UCommunityGoal::GetCategoryTitle() const {
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return FText::GetEmpty();
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}
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bool UCommunityGoal::AreTiersInitialized() const {
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return false;
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}
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UCommunityGoal::UCommunityGoal() {
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this->TierValuesAreInitialized = false;
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this->Active = false;
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this->Category = NULL;
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this->CommunityGoalType = ECommunityGoalType::Float;
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this->GoalPerMemberTier1 = 0.00f;
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this->GoalPerMemberTier2 = 0.00f;
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this->GoalPerMemberTier3 = 0.00f;
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this->RewardSetup = NULL;
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}
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