62 lines
1.5 KiB
C++
Executable file
62 lines
1.5 KiB
C++
Executable file
#include "CharacterUseComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void UCharacterUseComponent::Server_SetState_Implementation(const FCharacterUseState& NewState) {
|
|
}
|
|
|
|
void UCharacterUseComponent::RemoveCustomUsableComponent(UUsableComponentBase* Usable) {
|
|
}
|
|
|
|
void UCharacterUseComponent::OnRep_State(const FCharacterUseState& oldState) {
|
|
}
|
|
|
|
bool UCharacterUseComponent::IsLookingAtUsable() const {
|
|
return false;
|
|
}
|
|
|
|
bool UCharacterUseComponent::IsLookingAtDepositable() const {
|
|
return false;
|
|
}
|
|
|
|
float UCharacterUseComponent::GetUseProgress() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
AActor* UCharacterUseComponent::GetLookingAtActor() const {
|
|
return NULL;
|
|
}
|
|
|
|
bool UCharacterUseComponent::GetIsUsing() {
|
|
return false;
|
|
}
|
|
|
|
bool UCharacterUseComponent::GetIsDepositing() {
|
|
return false;
|
|
}
|
|
|
|
UUsableComponentBase* UCharacterUseComponent::GetHoveringUsable() const {
|
|
return NULL;
|
|
}
|
|
|
|
UUsableComponentBase* UCharacterUseComponent::GetActiveUsable() const {
|
|
return NULL;
|
|
}
|
|
|
|
void UCharacterUseComponent::All_UseEnded_Implementation(const FCharacterUseState& oldState) {
|
|
}
|
|
|
|
void UCharacterUseComponent::AddCustomUsableComponent(UUsableComponentBase* Usable, ECustomUsableType eType) {
|
|
}
|
|
|
|
void UCharacterUseComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(UCharacterUseComponent, State);
|
|
}
|
|
|
|
UCharacterUseComponent::UCharacterUseComponent() {
|
|
this->UseDistance = 150.00f;
|
|
this->LastBeginUseUsable = NULL;
|
|
this->HoveringUsable = NULL;
|
|
}
|
|
|