10 lines
263 B
C++
Executable file
10 lines
263 B
C++
Executable file
#include "CapacityUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UCapacityUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player, int32 componentIndex) {
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return FUpgradeValues{};
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}
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UCapacityUpgrade::UCapacityUpgrade() {
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}
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