DRG-Femboy-Voice/Source/FSD/Private/BoscoController.cpp
2025-04-15 12:39:31 -07:00

76 lines
1.9 KiB
C++
Executable file

#include "BoscoController.h"
void ABoscoController::ReviveTarget() {
}
void ABoscoController::ResetToFollowState() {
}
void ABoscoController::RegisterPlayer(APlayerCharacter* APlayerCharacter) {
}
void ABoscoController::PickupItem() {
}
void ABoscoController::OnUseDone(int32 TimesUsed) {
}
void ABoscoController::OnSecondaryLaserPointer(const FLaserPointerTarget& HitInfo) {
}
void ABoscoController::OnPlayerShout(APlayerCharacter* APlayerCharacter) {
}
void ABoscoController::OnPlayerSalute(APlayerCharacter* aCharacater) {
}
void ABoscoController::OnPlayerLeave(AFSDPlayerState* APlayerState) {
}
void ABoscoController::OnLaserPointer(const FLaserPointerTarget& HitInfo) {
}
void ABoscoController::OnJobFinished() {
}
void ABoscoController::OnEscortTargetDied(UHealthComponentBase* Health) {
}
void ABoscoController::OnCarriedUsed(APlayerCharacter* usedBy, EInputKeys Key) {
}
FVector ABoscoController::GetPointNearPlayers() const {
return FVector{};
}
AActor* ABoscoController::GetFollowTarget() {
return NULL;
}
void ABoscoController::GenerateRelativeLocation(AActor* aTarget, float aRange, float aHeightRestriction, float aMinRange, bool aTryToStayOutOfTheWay, bool aStayBehind) {
}
void ABoscoController::ConfirmPickup() {
}
void ABoscoController::CarriableDrop() {
}
ABoscoController::ABoscoController() {
this->BehaviourTree = NULL;
this->CheckOutOfTheWayInterval = 0.00f;
this->DistCountAsSameHit = 10.00f;
this->HearthstoneCrystalMaterial = NULL;
this->SearchForEnemiesInterval = 0.00f;
this->SaluteDelay = 0.00f;
this->SaluteCooldown = 0.00f;
this->CheckGraberInterval = 0.00f;
this->MaxThrowStrength = 800.00f;
this->MaxThrowRange = 1600.00f;
this->RepairRange = 100.00f;
this->DistanceCountedAsClose = 2000.00f;
this->ReviveHealthPercentage = 0.40f;
this->CurrentUse = NULL;
this->TryingToPickItem = NULL;
}