16 lines
337 B
C++
Executable file
16 lines
337 B
C++
Executable file
#include "Boil.h"
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#include "Net/UnrealNetwork.h"
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void ABoil::OnRep_MaterialIndex() {
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}
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void ABoil::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABoil, MaterialIndex);
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}
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ABoil::ABoil() {
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this->MaterialIndex = -1;
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}
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