32 lines
1,020 B
C++
Executable file
32 lines
1,020 B
C++
Executable file
#include "AttackerPositioningComponent.h"
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void UAttackerPositioningComponent::UnregisterAttacker(AActor* Attacker, bool IsFlying) {
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}
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void UAttackerPositioningComponent::RegisterAttacker(AActor* Attacker, bool IsFlying) {
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}
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void UAttackerPositioningComponent::OnFlyingAttackerDeath(UHealthComponentBase* HealthComponent) {
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}
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void UAttackerPositioningComponent::OnAttackerDeath(UHealthComponentBase* HealthComponent) {
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}
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FVector UAttackerPositioningComponent::GetFlyingAttackerPosition(AActor* Attacker, float AttackerRadius) {
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return FVector{};
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}
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FVector UAttackerPositioningComponent::GetAttackerPosition(AActor* Attacker, float AttackerRadius) {
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return FVector{};
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}
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UAttackerPositioningComponent::UAttackerPositioningComponent() {
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this->DebugPositions = false;
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this->MaxAttackers = 32;
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this->FreePositions.AddDefaulted(32);
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this->FlyingFreePositions.AddDefaulted(32);
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this->CharacterPersonalSphere = 60.00f;
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this->CharacterHalfHeight = 60.00f;
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this->CostModifier = 1.00f;
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}
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