DRG-Femboy-Voice/Source/FSD/Private/AttackerPositioningComponent.cpp
2025-04-15 12:39:31 -07:00

32 lines
1,020 B
C++
Executable file

#include "AttackerPositioningComponent.h"
void UAttackerPositioningComponent::UnregisterAttacker(AActor* Attacker, bool IsFlying) {
}
void UAttackerPositioningComponent::RegisterAttacker(AActor* Attacker, bool IsFlying) {
}
void UAttackerPositioningComponent::OnFlyingAttackerDeath(UHealthComponentBase* HealthComponent) {
}
void UAttackerPositioningComponent::OnAttackerDeath(UHealthComponentBase* HealthComponent) {
}
FVector UAttackerPositioningComponent::GetFlyingAttackerPosition(AActor* Attacker, float AttackerRadius) {
return FVector{};
}
FVector UAttackerPositioningComponent::GetAttackerPosition(AActor* Attacker, float AttackerRadius) {
return FVector{};
}
UAttackerPositioningComponent::UAttackerPositioningComponent() {
this->DebugPositions = false;
this->MaxAttackers = 32;
this->FreePositions.AddDefaulted(32);
this->FlyingFreePositions.AddDefaulted(32);
this->CharacterPersonalSphere = 60.00f;
this->CharacterHalfHeight = 60.00f;
this->CostModifier = 1.00f;
}