17 lines
408 B
C++
Executable file
17 lines
408 B
C++
Executable file
#include "AssaultRifle.h"
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void AAssaultRifle::OnTimerElapsed() {
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}
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void AAssaultRifle::OnEnemyKilled(AActor* Target, UFSDPhysicalMaterial* PhysMat, bool wasDirectHit) {
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}
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void AAssaultRifle::Client_ResetAccuracy_Implementation() {
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}
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AAssaultRifle::AAssaultRifle() {
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this->KillsResetAccuracyDuration = 0.00f;
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this->KillsTriggersStatusEffect = false;
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this->KillTriggeredStatusEffect = NULL;
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}
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