11 lines
322 B
C++
Executable file
11 lines
322 B
C++
Executable file
#include "ArmorUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UArmorUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AActor> armorClass, EArmorUpgradeType aUpgradeType) {
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return FUpgradeValues{};
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}
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UArmorUpgrade::UArmorUpgrade() {
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this->upgradeType = EArmorUpgradeType::RegenDelay;
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}
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