37 lines
1.1 KiB
C++
Executable file
37 lines
1.1 KiB
C++
Executable file
#include "ArmorHealthDamageComponent.h"
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#include "Net/UnrealNetwork.h"
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bool UArmorHealthDamageComponent::SetHealthOnBodypartItem(FName BoneName, float newHealth) {
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return false;
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}
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void UArmorHealthDamageComponent::SetHealthOnAllItems(float newHealth) {
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}
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bool UArmorHealthDamageComponent::SetArmorDamageEnabledOnItem(FName BoneName, bool Enabled) {
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return false;
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}
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void UArmorHealthDamageComponent::RegrowAllArmor(float baseHealth) {
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}
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void UArmorHealthDamageComponent::PopAllWeakPoints() {
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}
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void UArmorHealthDamageComponent::OnRep_ArmorDamageInfo(FArmorDamageInfo OldValue) {
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}
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void UArmorHealthDamageComponent::DealSocketArmorDamage(float Damage, float armorDamageMultiplier, UPrimitiveComponent* collider, bool shatter, EArmorDamageType DamageType) {
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}
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void UArmorHealthDamageComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UArmorHealthDamageComponent, ArmorDamageInfo);
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}
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UArmorHealthDamageComponent::UArmorHealthDamageComponent() {
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this->RadialSocketDamageMultiplier = 1.00f;
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this->AffectedByAmorBreak = true;
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}
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