DRG-Femboy-Voice/Source/FSD/Private/ArmorHealthDamageComponent.cpp
2025-04-15 12:39:31 -07:00

37 lines
1.1 KiB
C++
Executable file

#include "ArmorHealthDamageComponent.h"
#include "Net/UnrealNetwork.h"
bool UArmorHealthDamageComponent::SetHealthOnBodypartItem(FName BoneName, float newHealth) {
return false;
}
void UArmorHealthDamageComponent::SetHealthOnAllItems(float newHealth) {
}
bool UArmorHealthDamageComponent::SetArmorDamageEnabledOnItem(FName BoneName, bool Enabled) {
return false;
}
void UArmorHealthDamageComponent::RegrowAllArmor(float baseHealth) {
}
void UArmorHealthDamageComponent::PopAllWeakPoints() {
}
void UArmorHealthDamageComponent::OnRep_ArmorDamageInfo(FArmorDamageInfo OldValue) {
}
void UArmorHealthDamageComponent::DealSocketArmorDamage(float Damage, float armorDamageMultiplier, UPrimitiveComponent* collider, bool shatter, EArmorDamageType DamageType) {
}
void UArmorHealthDamageComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UArmorHealthDamageComponent, ArmorDamageInfo);
}
UArmorHealthDamageComponent::UArmorHealthDamageComponent() {
this->RadialSocketDamageMultiplier = 1.00f;
this->AffectedByAmorBreak = true;
}