22 lines
634 B
C++
Executable file
22 lines
634 B
C++
Executable file
#include "AmberEvent.h"
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#include "DamageComponent.h"
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#include "Net/UnrealNetwork.h"
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void AAmberEvent::OnSpawnedDeath(UHealthComponentBase* spawnedHealthComponent) {
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}
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void AAmberEvent::OnEnemySpawned(APawn* Pawn) {
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}
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void AAmberEvent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AAmberEvent, CurrentPool);
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}
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AAmberEvent::AAmberEvent() {
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this->EndExplosionDamage = CreateDefaultSubobject<UDamageComponent>(TEXT("ExplosionDamage"));
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this->InitialDelayBeforeSpawn = 0.00f;
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this->MaxSpawnRange = 0.00f;
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}
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