DRG-Femboy-Voice/Source/FSD/Private/ActorStateComponent.cpp
2025-04-15 12:39:31 -07:00

26 lines
670 B
C++
Executable file

#include "ActorStateComponent.h"
#include "Net/UnrealNetwork.h"
void UActorStateComponent::OnRep_CurrentState(UActorStateComponent* previousState) {
}
bool UActorStateComponent::IsStateActive() const {
return false;
}
void UActorStateComponent::GotoState() {
}
void UActorStateComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UActorStateComponent, CurrentState);
}
UActorStateComponent::UActorStateComponent() {
this->CurrentState = NULL;
this->NextState = NULL;
this->MasterState = NULL;
this->StateActiveTime = 0.00f;
}