356 lines
41 KiB
INI
Executable file
356 lines
41 KiB
INI
Executable file
[/Script/UnrealEd.CookerSettings]
|
|
cook.AllowCookedDataInEditorBuilds=True
|
|
s.AllowUnversionedContentInEditor=1
|
|
|
|
[/Script/Engine.CollisionProfile]
|
|
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
|
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
|
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
|
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
|
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
|
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
|
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
|
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
|
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
|
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="TriggerObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Ragdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore)),HelpMessage="Preset for projectiles")
|
|
+Profiles=(Name="Useable",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Useable",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Useable"),(Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="Usable",Response=ECR_Overlap),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="LaserPointer",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
+Profiles=(Name="Flare",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
+Profiles=(Name="Flare_Projectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
+Profiles=(Name="Pawn_NoHitDetection",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="HitScan",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="LaserPointer",Response=ECR_Ignore),(Channel="LedgeGrab"),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)),HelpMessage="For pawns with PHAT")
|
|
+Profiles=(Name="Debris",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore)),HelpMessage="Does not collide with pawns")
|
|
+Profiles=(Name="AIPawnNoHit",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="AIPawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)),HelpMessage="AI pawn collision")
|
|
+Profiles=(Name="AIPawn2",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="AIPawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Overlap)),HelpMessage="Needs description")
|
|
+Profiles=(Name="BlockPlayer",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="TriggerObject"),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
+Profiles=(Name="ResourceChunk",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Overlap),(Channel="TriggerObject",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Overlap),(Channel="Ragdoll",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
+Profiles=(Name="TriggerAndHitscan",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="TriggerObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="HitScan",Response=ECR_Overlap),(Channel="AIPawn",Response=ECR_Overlap),(Channel="PenetratingHitScan",Response=ECR_Overlap),(Channel="LaserPointer",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Overlap),(Channel="Ragdoll",Response=ECR_Overlap)),HelpMessage="Trigger and Hitscan")
|
|
+Profiles=(Name="LaserPointerOnly",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="TriggerObject",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
+Profiles=(Name="AIPawn_NoRadial",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Overlap),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="LaserPointer",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
+Profiles=(Name="Grenade",CollisionEnabled=PhysicsOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
+Profiles=(Name="CharacterMeshPhysical",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Overlap),(Channel="RadialCheck",Response=ECR_Ignore)),HelpMessage="For meshes with physical animations")
|
|
+Profiles=(Name="OverlapRadial",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="TriggerObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Overlap),(Channel="TriggerObject",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="LaserPointer",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
+Profiles=(Name="GrapplingHook",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="TriggerObject",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="LaserPointer",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
+Profiles=(Name="Track",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Useable"),(Channel="Usable"),(Channel="LedgeGrab")),HelpMessage="Needs description")
|
|
+Profiles=(Name="Projectile_NoHit",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile_NoHit",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="HitScan",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="LaserPointer",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)),HelpMessage="Projectiles that cannot be hit by hitscan or other projectiles")
|
|
+Profiles=(Name="EnergyShield",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="TriggerObject",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="LaserPointer",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Overlap),(Channel="TerrainPenetratingHitScan")),HelpMessage="Needs description")
|
|
+Profiles=(Name="TriggerAndBlockingHitscan",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="TriggerObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="AIPawn",Response=ECR_Overlap),(Channel="PenetratingHitScan",Response=ECR_Overlap),(Channel="LaserPointer",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Overlap),(Channel="Ragdoll",Response=ECR_Overlap)),HelpMessage="Needs description")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Useable")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="HitScan")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="AIPawn")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="TriggerObject")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Usable")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="PenetratingHitScan")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False,Name="RadialCheck")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel9,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="LaserPointer")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel10,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="LedgeGrab")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile_NoHit")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Ragdoll")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Overlap,bTraceType=True,bStaticObject=False,Name="TerrainPenetratingHitScan")
|
|
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Overlap),(Channel="TriggerObject",Response=ECR_Overlap),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="LaserPointer",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Overlap),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)))
|
|
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)))
|
|
+EditProfiles=(Name="UI",CustomResponses=((Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Overlap),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Overlap),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)))
|
|
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="HitScan",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="TerrainPenetratingHitScan",Response=ECR_Ignore)))
|
|
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="HitScan",Response=ECR_Overlap),(Channel="AIPawn",Response=ECR_Overlap),(Channel="Ragdoll",Response=ECR_Overlap)))
|
|
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Overlap),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Overlap)))
|
|
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="AIPawn",Response=ECR_Ignore)))
|
|
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="AIPawn",Response=ECR_Overlap)))
|
|
+EditProfiles=(Name="Spectator",CustomResponses=((Channel="AIPawn",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore),(Channel="Ragdoll",Response=ECR_Ignore)))
|
|
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="AIPawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Overlap),(Channel="RadialCheck",Response=ECR_Overlap)))
|
|
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="AIPawn",Response=ECR_Ignore),(Channel="LedgeGrab"),(Channel="PenetratingHitScan",Response=ECR_Overlap)))
|
|
+EditProfiles=(Name="Destructible",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="HitScan",Response=ECR_Ignore),(Channel="AIPawn",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Ignore),(Channel="RadialCheck",Response=ECR_Ignore),(Channel="Projectile_NoHit",Response=ECR_Ignore)))
|
|
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Usable"),(Channel="LedgeGrab"),(Channel="TerrainPenetratingHitScan")))
|
|
+EditProfiles=(Name="PhysicsActor",CustomResponses=((Channel="RadialCheck",Response=ECR_Ignore),(Channel="PenetratingHitScan",Response=ECR_Overlap)))
|
|
+EditProfiles=(Name="BlockAllDynamic",CustomResponses=((Channel="LedgeGrab"),(Channel="TerrainPenetratingHitScan")))
|
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
+ProfileRedirects=(OldName="AIPawn",NewName="AIPawn2")
|
|
+ProfileRedirects=(OldName="GrapplinHook",NewName="GrapplingHook")
|
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
|
|
[/Script/Engine.GameNetworkManager]
|
|
TotalNetBandwidth=600000
|
|
MaxDynamicBandwidth=25000
|
|
MinDynamicBandwidth=25000
|
|
|
|
[/Script/Engine.Player]
|
|
ConfiguredInternetSpeed=100000
|
|
ConfiguredLanSpeed=100000
|
|
|
|
[/Script/OnlineSubsystemUtils.IpNetDriver]
|
|
MaxClientRate=100000
|
|
MaxInternetClientRate=100000
|
|
|
|
[Internationalization]
|
|
Culture=en
|
|
|
|
[HTTP]
|
|
MaxFlushTimeSeconds=4.0
|
|
MaxFlushTimeSeconds=4
|
|
HttpTimeout=300
|
|
HttpConnectionTimeout=-1
|
|
HttpReceiveTimeout=-1
|
|
HttpSendTimeout=-1
|
|
HttpMaxConnectionsPerServer=16
|
|
bEnableHttp=true
|
|
bUseNullHttp=false
|
|
HttpDelayTime=0
|
|
|
|
[Audio]
|
|
UnfocusedVolumeMultiplier=1.0
|
|
|
|
[/Script/Engine.Engine]
|
|
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=144.000000))
|
|
GameUserSettingsClassName=/Script/FSD.FSDGameUserSettings
|
|
bSmoothFrameRate=False
|
|
NearClipPlane=5.000000
|
|
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
|
|
AssetManagerClassName=/Script/FSD.FSDAssetManager
|
|
WorldSettingsClassName=/Script/FSD.FSDWorldSettings
|
|
|
|
[CoreRedirects]
|
|
+ClassRedirects=(OldName="/Script/FSD.SpawnActorItem",NewName="/Script/FSD.SpawnActorGenerationItem")
|
|
+ClassRedirects=(OldName="/Script/FSD.PreviewActor",NewName="/Script/FSD.ItemPreviewActor")
|
|
+ClassRedirects=(OldName="/Script/FSD.CarvingEnemyComponent",NewName="/Script/FSD.AlignEnemyComponent")
|
|
+ClassRedirects=(OldName="/Script/FSD.StaticMeshCarver",NewName="/Script/FSDEngine.StaticMeshCarver")
|
|
+ClassRedirects=(OldName="/Script/FSD.DeepCSGSection",NewName="/Script/FSDEngine.DeepCSGSection")
|
|
+ClassRedirects=(OldName="/Script/FSD.DeepProceduralMeshComponent",NewName="/Script/FSDEngine.DeepProceduralMeshComponent")
|
|
+ClassRedirects=(OldName="/Script/FSD.ArmorRegeneratorUpgrade", NewName="/Script/FSD.ShieldGeneratorUpgrade")
|
|
+ClassRedirects=(OldName="/Script/Engine.AnimNotify_PlaySound", NewName="/Script/FSD.FSDAnimNotify_PlaySound")
|
|
+StructRedirects=(OldName="/Script/FSD.HeroEnemyEntry",NewName="/Script/FSD.EliteEnemyEntry")
|
|
+EnumRedirects=(OldName="EManualMiningUpgradeType",NewName="EPickaxeUpgradeType")
|
|
+EnumRedirects=(OldName="EAutoMinerUpgradeType",NewName="EDoubleDrillUpgradeType")
|
|
+EnumRedirects=(OldName="EBarnacleState",NewName="ECaveLeechState")
|
|
+EnumRedirects=(OldName="EArmorRegeneratorUpgrades",NewName="EShieldGeneratorUpgrades")
|
|
+EnumRedirects=(OldName="EItemSkinType",NewName="EItemSkinType", ValueChanges=(("Color","Paintjob"),("Mesh","Framework")))
|
|
+PropertyRedirects=(OldName="EliminationObjective.RoomCount",NewName="EliminationObjective.ObjectCount")
|
|
+PropertyRedirects=(OldName="HealthComponent.OnDeathDetailedNew", NewName="HealthComponent.OnDeathDetailed")
|
|
+PropertyRedirects=(OldName="DamageDataBase.Bodypart", NewName="DamageDataBase.PhysMaterial")
|
|
+ClassRedirects=(OldName="/Script/FSD.FacilityDroneAnimInstnace",NewName="/Script/FSD.PatrolBotAnimInstance")
|
|
+ClassRedirects=(OldName="/Script/FSD.DonkeyCharacter",NewName="/Script/FSD.Molly")
|
|
+PropertyRedirects=(OldName="/Script/FSD.FSDGameInstance.MovieModeStartAtSpawnPoint",NewName="/Script/FSD.FSDGameInstance.MovieModeStartAtOrigin")
|
|
+PropertyRedirects=(OldName="/Script/FSD.InstantUsable.AllowUseWhileCarry",NewName="/Script/FSD.InstantUsable.AllowUseWithPickedUpItem")
|
|
+FunctionRedirects=(OldName="SpawnReleasedActor.Attached",NewName="SpawnReleasedActor.OnSpawnRelease_Attached")
|
|
+FunctionRedirects=(OldName="SpawnReleasedActor.Released",NewName="SpawnReleasedActor.OnSpawnRelease_Released")
|
|
+FunctionRedirects=(OldName="FSDGameInstance.AddSpaceRigNotification", NewName="NotificationSubSystem.AddSpaceRigNotification")
|
|
+ClassRedirects=(OldName="/Script/FSD.DamageImpulseTag",NewName="/Script/FSD.DamageImpulse")
|
|
+ClassRedirects=(OldName="/Script/FSD.NameplateSubsystem",NewName="/Script/FSD.HUDActorTrackingSubsystem")
|
|
+PropertyRedirects=(OldName="/Script/FSD.HUDActorTrackingSubsystem.OnToggleNameplatesEvent",NewName="/Script/FSD.HUDActorTrackingSubsystem.OnToggleTrackingEvent")
|
|
+PropertyRedirects=(OldName="/Script/FSD.HUDActorTrackingSubsystem.OnShowAlwaysOnNameplatesEvent",NewName="/Script/FSD.HUDActorTrackingSubsystem.OnShowAlwaysTrackedEvent")
|
|
+ClassRedirects=(OldName="/Script/FSD.FrozenAfflictionEffect",NewName="/Script/FSD.ScalingMeshAfflictionEffect")
|
|
+StructRedirects=(OldName="/Script/FSD.FrozenAfflictionItem",NewName="/Script/FSD.FScalingMeshAfflictionItem")
|
|
|
|
[OnlineSubsystemSteam]
|
|
bEnabled=true
|
|
SteamDevAppId=548430
|
|
GameServerQueryPort=27015
|
|
bRelaunchInSteam=false
|
|
GameVersion=88240
|
|
bVACEnabled=0
|
|
bAllowP2PPacketRelay=true
|
|
P2PConnectionTimeout=90
|
|
Achievement_0_Id=APPROVED_GREENBEARD
|
|
Achievement_1_Id=GETPAIDFORTHIS
|
|
Achievement_2_Id=BARRELKICKER
|
|
Achievement_3_Id=NOTHOWYOUPLAY
|
|
Achievement_4_Id=DARWINAWARD
|
|
Achievement_5_Id=HAPPYFEET
|
|
Achievement_6_Id=BIGSPENDER
|
|
Achievement_7_Id=PARTYTIME
|
|
Achievement_8_Id=DISCJOCKEY
|
|
Achievement_9_Id=BARRELRIDER
|
|
Achievement_10_Id=THEATEAM
|
|
Achievement_11_Id=TIMEWELLSPENT
|
|
Achievement_12_Id=FOREIGNOBJECT
|
|
Achievement_13_Id=SELFCONTROL
|
|
Achievement_14_Id=MINIFIXER
|
|
Achievement_15_Id=BETCTIME
|
|
Achievement_16_Id=HITWHEREITHURTS
|
|
Achievement_17_Id=BIGGAMEHUNTER
|
|
Achievement_18_Id=CYADETONATOR
|
|
Achievement_19_Id=PESTCONTROL
|
|
Achievement_20_Id=BUGHUNT
|
|
Achievement_21_Id=JEWELER
|
|
Achievement_22_Id=PROSPECTOR
|
|
Achievement_23_Id=WHATISTHIS
|
|
Achievement_24_Id=MOLLYRIDER
|
|
Achievement_25_Id=FARMER
|
|
Achievement_26_Id=CARPOOL
|
|
Achievement_27_Id=DESIGNATEDDECOY
|
|
Achievement_28_Id=WITHOUTAPADDLE
|
|
Achievement_29_Id=ILIKEITDOWNHERE
|
|
Achievement_30_Id=MINER
|
|
Achievement_31_Id=EXPERTMINER
|
|
Achievement_32_Id=LEGENDARYMINER
|
|
Achievement_33_Id=STEPPINGITUP
|
|
Achievement_34_Id=CONSISTENTPERFORMANCE
|
|
Achievement_35_Id=THICKSKINNED
|
|
Achievement_36_Id=EMPLOYEEOFTHEMONTH
|
|
Achievement_37_Id=GOINGLETHAL
|
|
Achievement_38_Id=ROCKSOLID
|
|
Achievement_39_Id=AGAME
|
|
Achievement_40_Id=OILEDMACHINE
|
|
Achievement_41_Id=KARLISPROUD
|
|
Achievement_42_Id=MUTATEDSCAVENGER
|
|
Achievement_43_Id=ITSMYPARTY
|
|
Achievement_44_Id=GOODSHEPHERD
|
|
Achievement_45_Id=LONEWOLF
|
|
Achievement_46_Id=BESTBOSCO
|
|
Achievement_47_Id=PERFORMANCEMATTERS
|
|
Achievement_48_Id=MANAGEMENTAPPROVES
|
|
Achievement_49_Id=FEELINGPERKY
|
|
Achievement_50_Id=MOVINGONUP
|
|
Achievement_51_Id=CORPORATECLIMBER
|
|
Achievement_52_Id=HATTRICK
|
|
Achievement_53_Id=FULLTEAMAHEAD
|
|
Achievement_54_Id=SILVEREMPLOYEE
|
|
Achievement_55_Id=GOLDEMPLOYEE
|
|
Achievement_56_Id=PROTEAM
|
|
Achievement_57_Id=LEGENDARYTEAM
|
|
Achievement_58_Id=EXPLORINGMYOPTIONS
|
|
Achievement_59_Id=STATEOFTHEART
|
|
Achievement_60_Id=ADVANCEDROBOTICS
|
|
Achievement_61_Id=MUSTACHO
|
|
Achievement_62_Id=TOTALMAKEOVER
|
|
Achievement_63_Id=BABYDIVER
|
|
Achievement_64_Id=EXPERTDIVER
|
|
Achievement_65_Id=OUTATIME
|
|
Achievement_66_Id=VETERANDIVER
|
|
Achievement_67_Id=DRILLBYSHOOTING
|
|
Achievement_68_Id=LONGPIPE
|
|
|
|
[/Script/OnlineSubsystemSteam.SteamNetDriver]
|
|
NetConnectionClassName=OnlineSubsystemSteam.SteamNetConnection
|
|
|
|
[URL]
|
|
GameName=FSD
|
|
|
|
[/Script/NavigationSystem.RecastNavMesh]
|
|
bForceRebuildOnLoad=True
|
|
RuntimeGeneration=Dynamic
|
|
|
|
[/Script/NavigationSystem.NavigationSystemV1]
|
|
bAutoCreateNavigationData=False
|
|
bAllowClientSideNavigation=False
|
|
bInitialBuildingLocked=False
|
|
bSkipAgentHeightCheckWhenPickingNavData=False
|
|
DataGatheringMode=Instant
|
|
bGenerateNavigationOnlyAroundNavigationInvokers=False
|
|
ActiveTilesUpdateInterval=1.000000
|
|
DirtyAreasUpdateFreq=60.000000
|
|
CrowdManagerClass=None
|
|
|
|
[/Script/Engine.EndUserSettings]
|
|
bSendAnonymousUsageDataToEpic=False
|
|
|
|
[/Script/OculusHMD.OculusHMDRuntimeSettings]
|
|
bAutoEnabled=False
|
|
|
|
[/Script/Engine.AudioSettings]
|
|
DefaultSoundClassName=/Engine/EngineSounds/Master.Master
|
|
DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master
|
|
DefaultSoundConcurrencyName=None
|
|
DefaultBaseSoundMix=None
|
|
MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault
|
|
ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault
|
|
EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault
|
|
VoiPSampleRate=Normal24000Hz
|
|
MaximumConcurrentStreams=10
|
|
GlobalMinPitchScale=0.400000
|
|
GlobalMaxPitchScale=2.000000
|
|
+QualityLevels=(DisplayName=NSLOCTEXT("AudioSettings", "DefaultSettingsName", "Default"),MaxChannels=64)
|
|
bAllowPlayWhenSilent=True
|
|
bDisableMasterEQ=False
|
|
bAllowCenterChannel3DPanning=False
|
|
NumStoppingSources=16
|
|
PanningMethod=Linear
|
|
MonoChannelUpmixMethod=Linear
|
|
DialogueFilenameFormat="{DialogueGuid}_{ContextId}"
|
|
|
|
[/Script/Engine.PhysicsSettings]
|
|
DefaultGravityZ=-980.000000
|
|
DefaultTerminalVelocity=4000.000000
|
|
DefaultFluidFriction=0.300000
|
|
SimulateScratchMemorySize=262144
|
|
RagdollAggregateThreshold=4
|
|
TriangleMeshTriangleMinAreaThreshold=5.000000
|
|
bEnableShapeSharing=False
|
|
bEnablePCM=True
|
|
bEnableStabilization=False
|
|
bWarnMissingLocks=True
|
|
bEnable2DPhysics=False
|
|
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.500000,AngleLerp=0.500000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=1.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
|
LockedAxis=Invalid
|
|
DefaultDegreesOfFreedom=Full3D
|
|
BounceThresholdVelocity=200.000000
|
|
FrictionCombineMode=Average
|
|
RestitutionCombineMode=Average
|
|
MaxAngularVelocity=3600.000000
|
|
MaxDepenetrationVelocity=0.000000
|
|
ContactOffsetMultiplier=0.020000
|
|
MinContactOffset=2.000000
|
|
MaxContactOffset=8.000000
|
|
bSimulateSkeletalMeshOnDedicatedServer=True
|
|
DefaultShapeComplexity=CTF_UseSimpleAndComplex
|
|
bDefaultHasComplexCollision=True
|
|
bSuppressFaceRemapTable=False
|
|
bSupportUVFromHitResults=False
|
|
bDisableActiveActors=False
|
|
bDisableKinematicStaticPairs=False
|
|
bDisableKinematicKinematicPairs=False
|
|
bDisableCCD=False
|
|
bEnableEnhancedDeterminism=False
|
|
MaxPhysicsDeltaTime=0.033333
|
|
bSubstepping=False
|
|
bSubsteppingAsync=False
|
|
MaxSubstepDeltaTime=0.016667
|
|
MaxSubsteps=6
|
|
SyncSceneSmoothingFactor=0.000000
|
|
InitialAverageFrameRate=0.016667
|
|
PhysXTreeRebuildRate=10
|
|
DefaultBroadphaseSettings=(bUseMBPOnClient=True,bUseMBPOnServer=True,MBPBounds=(Min=(X=-102400.000000,Y=-102400.000000,Z=-51200.000000),Max=(X=102400.000000,Y=102400.000000,Z=51200.000000),IsValid=0),MBPNumSubdivs=8)
|
|
|
|
[/Script/Engine.RendererSettings]
|
|
r.CustomDepth=3
|
|
|