73 lines
2.6 KiB
C++
Executable file
73 lines
2.6 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "ResourceAddedDelegate.h"
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#include "ResourceAddedSignatureDelegate.h"
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#include "ResourceChangedSignatureDelegate.h"
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#include "ResourceFullSignatureDelegate.h"
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#include "ResourcesComponent.generated.h"
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class UCappedResource;
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class UResourceData;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UResourcesComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FResourceChangedSignature OnResourceChanged;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FResourceAddedSignature OnResourceIncreased;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FResourceFullSignature OnResourceFull;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FResourceAdded OnResourceAdded;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_Resources, meta=(AllowPrivateAccess=true))
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TArray<UCappedResource*> Resources;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ResourceCap;
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public:
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UResourcesComponent();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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protected:
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UFUNCTION(BlueprintCallable)
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void ResourceIncreased(UCappedResource* Resource, float Delta);
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UFUNCTION(BlueprintCallable)
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void ResourceFull(UCappedResource* Resource);
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UFUNCTION(BlueprintCallable)
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void ResourceChanged(UCappedResource* Resource, float currentAmount);
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UFUNCTION(BlueprintCallable)
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void OnRep_Resources();
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static int32 GetXPFromResourceMap(const TMap<UResourceData*, float>& NewResources);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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int32 GetXpFromMining() const;
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UFUNCTION(BlueprintCallable)
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static TMap<UResourceData*, float> GetSeparateResourcesFromMap(const TMap<UResourceData*, float>& NewResources);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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UCappedResource* GetResource(UResourceData* Data, bool createIfAmountIsZero);
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UFUNCTION(BlueprintCallable, BlueprintPure)
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float GetCapacityPct() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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TArray<UCappedResource*> GetAllResources();
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};
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