34 lines
1,008 B
C++
Executable file
34 lines
1,008 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Pawn.h"
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#include "Steerable.h"
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#include "Targetable.h"
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#include "PathfinderVehicle.generated.h"
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class UDeepPathfinderMovement;
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class UHealthComponent;
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class USkeletalMeshComponent;
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UCLASS(Blueprintable)
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class APathfinderVehicle : public APawn, public ITargetable, public ISteerable {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDeepPathfinderMovement* PathfinderMovement;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USkeletalMeshComponent* Mesh;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UHealthComponent* HealthComponent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Speed;
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public:
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APathfinderVehicle();
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// Fix for true pure virtual functions not being implemented
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};
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