DRG-Femboy-Voice/Source/FSD/Public/PathfinderVehicle.h
2025-04-15 12:39:31 -07:00

34 lines
1,008 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "Steerable.h"
#include "Targetable.h"
#include "PathfinderVehicle.generated.h"
class UDeepPathfinderMovement;
class UHealthComponent;
class USkeletalMeshComponent;
UCLASS(Blueprintable)
class APathfinderVehicle : public APawn, public ITargetable, public ISteerable {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDeepPathfinderMovement* PathfinderMovement;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* Mesh;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UHealthComponent* HealthComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Speed;
public:
APathfinderVehicle();
// Fix for true pure virtual functions not being implemented
};