DRG-Femboy-Voice/Source/FSD/Public/PathfinderCollisionComponent.h
2025-04-15 12:39:31 -07:00

25 lines
771 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/StaticMeshComponent.h"
#include "PFCollisionType.h"
#include "PathfinderCollisionComponent.generated.h"
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UPathfinderCollisionComponent : public UStaticMeshComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ActivatePFCollisionAtInit;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
PFCollisionType PFColiType;
UPathfinderCollisionComponent();
UFUNCTION(BlueprintCallable)
void DisablePFCollision();
UFUNCTION(BlueprintCallable)
void ActivatePFCollision();
};