DRG-Femboy-Voice/Source/FSD/Public/GameDLCSave.h
2025-04-15 12:39:31 -07:00

17 lines
349 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "GameDLCSave.generated.h"
USTRUCT(BlueprintType)
struct FGameDLCSave {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSet<FGuid> AnnouncedIDs;
public:
FSD_API FGameDLCSave();
};