DRG-Femboy-Voice/Source/FSD/Public/FakeMoverSettings.h
2025-04-15 12:39:31 -07:00

45 lines
1.5 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "DeepPathFinderSize.h"
#include "FakeMoverPropulsion.h"
#include "FakeMoverTarget.h"
#include "FakeMoverSettings.generated.h"
UCLASS(Blueprintable)
class UFakeMoverSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
DeepPathFinderSize PathfinderColiSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool StickToSurface;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool AlignRotationToSurface;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AirFriction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SurfaceFriction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Gravity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AirGravity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFakeMoverPropulsion Propulsion;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFakeMoverTarget NearestPlayerInfluence;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FFakeMoverTarget TargetInfluence;
UFakeMoverSettings();
};