35 lines
1.1 KiB
C++
Executable file
35 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/ActorComponent.h"
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#include "Engine/EngineTypes.h"
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#include "CrossbowProjectileRicochet.generated.h"
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class ACrossbowProjectileBase;
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class UNiagaraSystem;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UCrossbowProjectileRicochet : public UActorComponent {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UNiagaraSystem* NiagaraTrailParticleSystem;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 RicochetMax;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RicochetRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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ACrossbowProjectileBase* CastedOwner;
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public:
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UCrossbowProjectileRicochet();
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protected:
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UFUNCTION(BlueprintCallable)
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void Ricochet(const FHitResult& HitResult, const FVector& RelativeLocation);
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};
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