33 lines
1.4 KiB
C++
Executable file
33 lines
1.4 KiB
C++
Executable file
#include "PlayerCharacterFunctionLibrary.h"
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bool UPlayerCharacterFunctionLibrary::SetPlayerVoiceMuted(UObject* WorldContextObject, AFSDPlayerState* PlayerState, bool Mute, bool TrySystemWide, int32 localUserNum) {
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return false;
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}
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bool UPlayerCharacterFunctionLibrary::IsPlayerVoiceMuted(UObject* WorldContextObject, AFSDPlayerState* PlayerState, int32 localUserNum) {
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return false;
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}
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APlayerCharacter* UPlayerCharacterFunctionLibrary::GetRandomPlayer(UObject* WorldContextObject, bool MustBeAlive, bool MustNotBeParalyzed) {
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return NULL;
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}
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APlayerCharacter* UPlayerCharacterFunctionLibrary::GetNearestVisiblePlayer(AActor* From, float MaxDistance, bool MustBeAlive, bool MustNotBeParalyzed) {
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return NULL;
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}
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APlayerCharacter* UPlayerCharacterFunctionLibrary::GetNearestPlayerToPosition(UObject* WorldContextObject, FVector Position, float MaxDistance, bool MustBeAlive, bool MustBeUnparalyzed, bool XYOnly) {
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return NULL;
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}
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APlayerCharacter* UPlayerCharacterFunctionLibrary::GetNearestPlayerFrom(UObject* WorldContext, FVector From, float MaxDistance, bool MustBeAlive, bool MustBeUnparalyzed, bool XYOnly) {
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return NULL;
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}
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APlayerCharacter* UPlayerCharacterFunctionLibrary::GetNearestPlayer(AActor* From, float MaxDistance, bool MustBeAlive, bool MustBeUnparalyzed, bool XYOnly) {
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return NULL;
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}
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UPlayerCharacterFunctionLibrary::UPlayerCharacterFunctionLibrary() {
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}
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