45 lines
1.7 KiB
C++
Executable file
45 lines
1.7 KiB
C++
Executable file
#include "PickaxeFunctionLibrary.h"
|
|
|
|
bool UPickaxeFunctionLibrary::RemovePickaxePartFromOwned(UObject* WorldContextObject, const UPickaxePart* part) {
|
|
return false;
|
|
}
|
|
|
|
void UPickaxeFunctionLibrary::RandomizePickaxe(UObject* WorldContextObject, UPlayerCharacterID* PlayerId) {
|
|
}
|
|
|
|
bool UPickaxeFunctionLibrary::IsPickaxePartEquipped(UObject* WorldContextObject, EPickaxePartLocation Location, UPickaxePart* part, UItemID* pickaxeID) {
|
|
return false;
|
|
}
|
|
|
|
void UPickaxeFunctionLibrary::GivePickaxePart(UObject* WorldContextObject, UPickaxePart* part) {
|
|
}
|
|
|
|
TArray<UPickaxePart*> UPickaxeFunctionLibrary::GetUnlockedPickaxeParts(UObject* WorldContextObject, EPickaxePartLocation Category) {
|
|
return TArray<UPickaxePart*>();
|
|
}
|
|
|
|
TArray<UPickaxePart*> UPickaxeFunctionLibrary::GetPickaxeParts(UObject* WorldContextObject, EPickaxePartLocation Category) {
|
|
return TArray<UPickaxePart*>();
|
|
}
|
|
|
|
bool UPickaxeFunctionLibrary::GetIsPickAxePartAcquired(UObject* WorldContextObject, const UPickaxePart* InPickaxePart) {
|
|
return false;
|
|
}
|
|
|
|
FPickaxeSet UPickaxeFunctionLibrary::GetEquippedPickaxeSet(UObject* WorldContextObject, UItemID* pickaxeID) {
|
|
return FPickaxeSet{};
|
|
}
|
|
|
|
UPickaxePart* UPickaxeFunctionLibrary::GetEquippedPickaxePart(UObject* WorldContextObject, EPickaxePartLocation partLocation, UItemID* pickaxeID) {
|
|
return NULL;
|
|
}
|
|
|
|
void UPickaxeFunctionLibrary::EquipPickaxePart(UObject* WorldContextObject, UPickaxePart* part, EPickaxePartLocation partLocation, UItemID* pickaxeID) {
|
|
}
|
|
|
|
void UPickaxeFunctionLibrary::CopyPastePickaxeLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 fromIndex, int32 toIndex) {
|
|
}
|
|
|
|
UPickaxeFunctionLibrary::UPickaxeFunctionLibrary() {
|
|
}
|
|
|