DRG-Femboy-Voice/Source/FSD/Private/PickaxeFunctionLibrary.cpp
2025-04-15 12:39:31 -07:00

45 lines
1.7 KiB
C++
Executable file

#include "PickaxeFunctionLibrary.h"
bool UPickaxeFunctionLibrary::RemovePickaxePartFromOwned(UObject* WorldContextObject, const UPickaxePart* part) {
return false;
}
void UPickaxeFunctionLibrary::RandomizePickaxe(UObject* WorldContextObject, UPlayerCharacterID* PlayerId) {
}
bool UPickaxeFunctionLibrary::IsPickaxePartEquipped(UObject* WorldContextObject, EPickaxePartLocation Location, UPickaxePart* part, UItemID* pickaxeID) {
return false;
}
void UPickaxeFunctionLibrary::GivePickaxePart(UObject* WorldContextObject, UPickaxePart* part) {
}
TArray<UPickaxePart*> UPickaxeFunctionLibrary::GetUnlockedPickaxeParts(UObject* WorldContextObject, EPickaxePartLocation Category) {
return TArray<UPickaxePart*>();
}
TArray<UPickaxePart*> UPickaxeFunctionLibrary::GetPickaxeParts(UObject* WorldContextObject, EPickaxePartLocation Category) {
return TArray<UPickaxePart*>();
}
bool UPickaxeFunctionLibrary::GetIsPickAxePartAcquired(UObject* WorldContextObject, const UPickaxePart* InPickaxePart) {
return false;
}
FPickaxeSet UPickaxeFunctionLibrary::GetEquippedPickaxeSet(UObject* WorldContextObject, UItemID* pickaxeID) {
return FPickaxeSet{};
}
UPickaxePart* UPickaxeFunctionLibrary::GetEquippedPickaxePart(UObject* WorldContextObject, EPickaxePartLocation partLocation, UItemID* pickaxeID) {
return NULL;
}
void UPickaxeFunctionLibrary::EquipPickaxePart(UObject* WorldContextObject, UPickaxePart* part, EPickaxePartLocation partLocation, UItemID* pickaxeID) {
}
void UPickaxeFunctionLibrary::CopyPastePickaxeLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 fromIndex, int32 toIndex) {
}
UPickaxeFunctionLibrary::UPickaxeFunctionLibrary() {
}