15 lines
500 B
C++
Executable file
15 lines
500 B
C++
Executable file
#include "DamageConversionUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UDamageConversionUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, TSubclassOf<AActor> upgradedItem, AFSDPlayerState* Player, UDamageClass* NewDamageClass) {
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return FUpgradeValues{};
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}
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UDamageConversionUpgrade::UDamageConversionUpgrade() {
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this->DamageClass = NULL;
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this->ConversionPercentage = 0.50f;
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this->DamageIsAdded = false;
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this->RequiredClass = NULL;
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this->Condition = NULL;
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}
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