28 lines
909 B
C++
Executable file
28 lines
909 B
C++
Executable file
#include "CharacterSightComponent.h"
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#include "Net/UnrealNetwork.h"
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void UCharacterSightComponent::Server_UpdateTarget_Implementation(AActor* NewActor, UPrimitiveComponent* NewPrimitive) {
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}
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void UCharacterSightComponent::RemoveIgnoreActor(AActor* InActor) {
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}
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void UCharacterSightComponent::GetSightStartAndEnd(float InMaxDistance, FVector& OutStartLocation, FVector& OutEndLocation) const {
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}
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void UCharacterSightComponent::AddIgnoreActor(AActor* InActor) {
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}
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void UCharacterSightComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UCharacterSightComponent, ReplicatedData);
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}
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UCharacterSightComponent::UCharacterSightComponent() {
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this->TargetMaxDistance = 10000.00f;
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this->TraceChannel = ECC_GameTraceChannel3;
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this->Character = NULL;
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this->TargetTime = 0.00f;
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}
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