44 lines
1.2 KiB
C#
Executable file
44 lines
1.2 KiB
C#
Executable file
using UnrealBuildTool;
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public class FSD : ModuleRules {
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public FSD(ReadOnlyTargetRules Target) : base(Target) {
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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bLegacyPublicIncludePaths = false;
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ShadowVariableWarningLevel = WarningLevel.Warning;
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PublicDependencyModuleNames.AddRange(new string[] {
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"AIModule",
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"AnimGraphRuntime",
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"AnimationCore",
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"AnimationSharing",
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"AudioMixer",
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"Chaos",
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"Core",
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"CoreUObject",
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"DLSSBlueprint",
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"DSTelemetry",
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"DeveloperSettings",
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"Engine",
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"FSDEngine",
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"GameplayTags",
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"GameplayTasks",
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"InputCore",
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"LevelSequence",
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"MediaAssets",
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"MediaUtils",
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"MovieScene",
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"MovieSceneTracks",
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"NavigationSystem",
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"Niagara",
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"NiagaraCore",
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"NiagaraShader",
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"OnlineSubsystem",
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"OnlineSubsystemUtils",
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"PhysicsCore",
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"PropertyPath",
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"Slate",
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"SlateCore",
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"UMG",
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});
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}
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}
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