#pragma once #include "CoreMinimal.h" #include "BinaryMatProperties.h" #include "EPattern.h" #include "BinaryMatPatterns.generated.h" class UTerrainMaterialCore; USTRUCT(BlueprintType) struct FBinaryMatPatterns { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EPattern PatternType; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTerrainMaterialCore* PatternMaterial; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBinaryMatProperties ReplaceWith; FSDENGINE_API FBinaryMatPatterns(); };