#include "SDFRandomizeTransformProperties.h" FSDFRandomizeTransformProperties::FSDFRandomizeTransformProperties() { this->RotationMinZ = 0.00f; this->RotationMaxZ = 0.00f; this->RotationMinY = 0.00f; this->RotationMaxY = 0.00f; this->RotationMinX = 0.00f; this->RotationMaxX = 0.00f; this->ScaleAxesIndependent = false; this->DisableRandomize = false; this->Seed = 0; }