#pragma once #include "CoreMinimal.h" #include "Curves/RichCurve.h" #include "WeakpointTask.generated.h" USTRUCT(BlueprintType) struct FWeakpointTask { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FRichCurve GrowCurve; UPROPERTY(EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FRichCurve FadeCurve; FSD_API FWeakpointTask(); };