#pragma once #include "CoreMinimal.h" #include "WatchedTutorial.generated.h" USTRUCT(BlueprintType) struct FWatchedTutorial { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString TutorialName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Count; FSD_API FWatchedTutorial(); };